AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on Android in Italy for Q2 2022
Discover the performance of the top 5 hypercasual games on Android in Italy for Q2 2022. From weekly downloads to active users, see how these games fared.
The second quarter of 2022 saw some notable performances among the top 5 hypercasual games on the Android platform in Italy. Here's a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Fill The Fridge from Rollic Games experienced fluctuations in its weekly revenue, peaking at around $83 in late March and settling at $50 by the end of June. Weekly downloads for the game showed a rising trend towards the end of the quarter, increasing from approximately 36.2K in late March to about 35.1K by the end of June. Active users also saw significant growth, starting at around 101K and reaching 131.5K by the end of the quarter.
Count Masters: Stickman Games by Freeplay Inc showed a consistent decline in weekly downloads, from around 43K in late March to about 21.8K by the end of June. The active user base fluctuated but ended the quarter at approximately 67K, down from 72.8K at the start. Revenue remained negligible, with a minor increase to $5 in the final week of June.
Airport Security from Kwalee Ltd saw its weekly revenue decline from $77 in late March to $23 by the end of June. Weekly downloads also dropped significantly, from around 42.6K to just 9.5K over the same period. The active user count mirrored this trend, decreasing from 68.4K to 21.9K.
DOP 4: Draw One Part by SayGames Ltd saw a steady number of weekly downloads, peaking at around 37.5K in mid-April before settling at approximately 22.9K by the end of June. The active user base also showed a similar pattern, increasing to around 73.8K in mid-April and ending the quarter at about 59.8K.
Tall Man Run from Supersonic Studios LTD had a notable peak in weekly downloads in late April, reaching around 50.5K, before declining to about 12.6K by the end of June. Active users followed a similar trend, peaking at 95.1K in early May and decreasing to approximately 40.1K by the end of the quarter. Revenue saw minor fluctuations, peaking at $27 in mid-May.
For more detailed insights and data, visit Sensor Tower.